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AI Insights · Timothy · January 2023

Performance of Top 5 Sandbox Games in Oceania in Q4 2022

Explore the performance trends of the top 5 sandbox games in Oceania for Q4 2022, including downloads, revenue, and active users.

Performance of Top 5 Sandbox Games in Oceania in Q4 2022

In Q4 2022, the top 5 sandbox games in Oceania—Roblox, Minecraft, Growtopia, Terraria, and Rec Room: Play with Friends—showed varying trends across downloads, revenue, and active users.

Roblox from Roblox Corporation saw a steady decline in weekly revenue from early October, starting at approximately $606K, and bottoming out at around $438K by late November. However, it experienced a significant surge in December, peaking at $765K in the final week. Weekly downloads followed a similar pattern, starting at around 40K in late September, dipping to about 25K by late October, and then rising to over 53K in the last week of December. Active users remained relatively stable with a slight increase from approximately 1.56M in late September to about 1.74M by the end of December.

Minecraft by Mojang saw consistent weekly revenue, hovering around $43K to $54K throughout October and November, before rising to approximately $77K in the last week of December. Downloads showed a gradual increase from around 3.8K in late September to over 5.2K by late December. The active user base remained stable, fluctuating between 340K and 362K throughout the quarter.

Growtopia by Ubisoft had a fluctuating weekly revenue, with a notable peak of around $4.9K in mid-October, followed by a decline and then a slight recovery to approximately $3K by the end of December. Downloads were relatively low, ranging from 44 to 89 weekly. Active users saw minor fluctuations, remaining around the 750 mark throughout the quarter.

Terraria from 505 Games (US), Inc. had stable weekly revenue, ranging between $1.5K to $2K, with a slight peak to approximately $2.3K in the final week of December. Downloads gradually increased from around 393 in late September to 590 by the end of December. The active user base saw a steady rise from 896 to 1.2K over the same period.

Rec Room: Play with Friends by Rec Room Inc experienced a varied trend in weekly revenue, starting at around $1.3K in late September, fluctuating through the quarter, and ending at approximately $1.4K in the last week of December. Downloads ranged from 2.1K to 4.2K, peaking in early November. Active users were relatively stable, fluctuating between 14.7K and 18.1K.

These insights are based on data from Sensor Tower. For more detailed information, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023